Resume / Project List

Summary:

Twenty-five year videogame industry veteran with deep roots in online gaming including the seminal Ultima Online (the longest running MMO of all time)

  • Development history includes: PC Online, Enterprise Platform, Web Browser (Flash), iOS, Facebook and Android Product Development
  • Twenty+ year career of making games
  • Began career at legendary studio, Origin Systems.
  • Director of Ultima Online, the longest running MMO in history. UO is often credited with creating the Massively Online Game industry. In 2010, UO was inducted into the Online Game Developers Conference Hall of Fame, the first MMO to be so honored.
  • In 2000 co-founded Destination Games and later that year it was acquired by NCsoft.
  • In 2008 named one of the Top 20 Most Influential People in the Massively Multiplayer Online Industry by Beckett Massive Online Gamer Magazine.
  • In 2009 joined The Walt Disney Company as an Executive Producer, expanding experience to Disney Parent App on Facebook, mini-games in Club Penguin, Club Penguin mobile, iOS apps (ranked in Top 5 Educational Games), and the Disney Connected Learning Platform. 
  • In 2013 joined Portalarium and led Shroud of the Avatar to be second highest crowdfunded videogame ever.
  • LinkedIn Profile                        

Executive Producer, Portalarium, Austin, TX (2013 – Present)

  • Management and Creative Direction of Shroud of the Avatar

Advisor / Lecturer, Denius-Sams Gaming Academy, Austin, TX (2014 – Present)

  • Advisory Board that helps determine curriculum
  • Guest Lecturer on various subjects including budgeting, company culture, and product vision

Consultant, Stellar Effect, Austin, TX (2013 – Present)

  • Video game consultation
  • Clients have included Mattel and Disney

Consultant, Guidepoint Global (2010 – Present)

  • Video game consultation

Executive Producer, The Walt Disney Company, Los Angeles, CA (2009 – 2013)

  • Management and Design oversight for:
    • Pirates of the Caribbean Online, Pixie Hollow, and Toontown
    • Club Penguin Mobile
    • Disney Connected Learning Platform
    • Disney Parent App on Facebook
    • 5 Educational Games for iOS (All in Top 10 Educational Games simultaneously)
    • Cinderella: Shapes & Patterns (Top 5 Educational Game including #1 on iPad)
    • Cars: Numbers & Counting (Top 5 Educational Game including #2 on iPad)
    • Ariel: Numbers & Counting (Top 5 Educational Game including #2 on iPhone)
    • Toy Story: Letters & Sounds (Top 5 Educational Game including #1 on iPhone)
    • Fairies: Art (Top 10 Educational Game)
    • 2 unannounced virtual worlds
    • 8 Disney Connected Learning mini-games in Club Penguin: Pufflescape (#2 Most Popular Game in CP), Bits & Bolts, Jelly Bean Counters, and EPF Field Ops
  • Responsible for 300 local staff (Art, Design, Engineering, Production)
  • Coordination of 8 remote studios simultaneously in Austin, San Diego, Redmond, San Francisco, Quebec City, Kelowna (British Columbia), London, Prague
  • Led conversion of entire Disney Online Studios (800+ staff) to Agile Methodology with synched sprints
  • Served on Product Council that reviewed all Disney Interactive Projects

Consultant, Ridgetop Research (2009 – present)

  • Consulting with investment clients on videogame industry topics

Producer, NCsoft Corporation / Destination Games, Austin, TX (2000 – 2008)

  • Co-founder of Destination Games
  • Created original Destination Games business plan and budget
  • Facilitated and coordinated initial meetings with NCsoft Corporation for the purchase of Destination Games
  • Supervising all areas of production for Tabula Rasa, including Art, Programming, Design, and QA
  • Responsible for schedules, budget, headcount, recruiting, and media relations for Tabula Rasa
  • Consulted with production teams for Lineage 1 & 2 (North America), City of Heroes, and Guild Wars
  • Shipped Tabula Rasa in 2007

 Consultant, Society of Industry Leaders (2005 – present)

  • Consulting with investment clients on videogame industry topics

 Board of Advisors Member, Ageia, Santa Clara, CA, (2003 – 2008)

  • Member of Board of Advisors for Ageia Corporation, which manufactured physics hardware for the PC.  Ageia was acquired by NVIDIA corporation in 2008

 Contributor, Game Development Essentials (2003 – present)

  • Ongoing contributor to and reviewer of the book series about game design, audio, localization, and project management.

 Project Director/Producer, Origin Systems / Electronic Arts, Austin, TX, (1995 – 2000)                                                                          

  • Responsible for all areas of production including Art, Programming, and Design for Ultima Online, including schedules, budget, headcount, recruiting, and media relations
  • Projects included Ultima IX: Ascension, Ultima Online, Ultima Online Live, Ultima Online 2

 Quality Assurance Lead, Origin Systems / Electronic Arts, Austin, TX, (1992 – 1995)

  • Responsible for all aspects of testing for products, including test plans and sign-off procedures
  • Projects included Ultima VII: Part 2 Serpent Isle, Wing Commander III, Bioforge, System Shock, Ultima Underworld 2, Ultima VIII: Pagan, Wing Commander Armada, Privateer, Strike Commander, Ultima Runes of Virtue 2 (Gameboy), and Shadowcaster  

  Skills and Attributes

  • Managing/Scheduling/Budgeting multi-million dollar projects with 300+ local staff
  • Outsourcing of content: Art, Sound Effects, Engineering, Design, Development with up to 4 remote locations
  • SCRUM and Agile project methodology (8+ years)
  • Game Design (especially Massively Multi-Player Online) including writing and editing
  • PC Online, Enterprise Platform, Database, Web Browser (Flash), iOS, Facebook, and Android Product Development
  • Strategic Partnership Management (Apple, Google, Amazon, NVIDIA, Dell)
  • Quality Assurance
  • Media Relations and Public Speaking/Presenting
  • Microsoft SharePoint, Project, and Office Suite (Word, Excel, Outlook, and PowerPoint)
  • Keynote
  • Live Theatre Stage Management and Set/Sound/Lighting design/implementation
  • Live Music Lighting design and implementation

Education

  • Louisiana State University, B.A. in Theatre

Projects

  • Shroud of the Avatar: Forsaken Virtues (Exec Producer) – Portalarium (PC, OSX, Linux)
  • Cinderella: Shapes & Patterns (Exec Producer) – Disney Interactive Media Group (iOS)
  • Cars: Numbers & Counting (Exec Producer) – Disney Interactive Media Group (iOS)
  • Ariel: Numbers & Counting (Exec Producer) – Disney Interactive Media Group (iOS)
  • Toy Story: Letters (Exec Producer) – Disney Interactive Media Group (iOS)
  • Fairies: Art (Exec Producer) – Disney Interactive Media Group (iOS)
  • Fairies Fashion Boutique (Exec Producer) – Disney Interactive Media Group (iOS)
  • Toontown (Exec Producer) – Disney Interactive Media Group (PC Online)
  • Pirates of the Caribbean Online (Exec Producer) – Disney Interactive Media Group (PC Online)
  • Pixie Hollow (Exec Producer) – Disney Interactive Media Group (Browser)
  • Disney Parent App (Exec Producer) – Disney Interactive Media Group (Facebook)
  • Club Penguin Learning Games (Exec Producer) – Disney Interactive Media Group (Browser)
    • Pufflescape
    • Bits & Bolts
    • Jelly Bean Counters
    • 5 EPF Field Ops
  • Virtual World 2 (Exec Producer) – Disney Interactive Media Group (Browser, iOS, Android)
  • Virtual World 1 (Exec Producer) – Disney Interactive Media Group (Browser)
  • Disney Connected Learning Platform (Exec Producer) – Disney Corporate / DIMG (All platforms)
  • Richard Garriott’s Tabula Rasa (Producer) – NCsoft (PC Online)
  • Guild Wars (Consultant) – NCsoft (PC Online)
  • City of Heroes (Consultant) – NCsoft (PC Online)
  • Lineage 2 (Consultant for North America) – NCsoft (PC Online)
  • Lineage (Consultant for North America) – NCsoft (PC Online)
  • Ultima Online: The Second Age (Consultant) – Origin/Electronic Arts (PC Online)
  • Ultima Online (Director) – Origin/Electronic Arts (PC Online)
  • Ultima IX: Ascension (Associate Producer) – Origin/Electronic Arts (PC)
  • Bioforge (Quality Assurance Lead / Associate Producer) – Origin/Electronic Arts (PC)
  • Ultima VIII: Pagan (Quality Assurance Lead: French Version) – Origin/Electronic Arts (PC)
  • Metal Morph (Quality Assurance Tester) – Origin/Electronic Arts (SNES)
  • Ultima Runes of Virtue II (QA Tester) – Origin/Electronic Arts (Game Boy/SNES)
  • Wing Commander Armada (Quality Assurance Tester) – Origin/Electronic Arts (PC)
  • Ultima Underworld 2 (Quality Assurance Tester) – Origin/Electronic Arts (PC)
  • Ultima VII, Part Two: The Silver Seed (Quality Assurance Tester) – Origin/Electronic Arts (PC)
  • Ultima VII, Part Two: Serpent Isle (Quality Assurance Tester) – Origin/Electronic Arts (PC)
  • Pacific Strike (Quality Assurance Tester) – Origin/Electronic Arts (PC)
  • Wing Commander Academy (Quality Assurance Tester) – Origin/Electronic Arts (PC)
  • Wing Commander: Privateer (Quality Assurance Tester) – Origin/Electronic Arts (PC)
  • Strike Commander (Quality Assurance Tester) – Origin/Electronic Arts (PC)

Awards

  • Game Developers Choice Online Awards Hall of Fame: Ultima Online 2010
  • Top 20 Most Influential People in the Massively Multiplayer Online Industry 2008
  • Manager of the Year 1999, ORIGIN Systems
  • Most Valuable Player of the Year 1997, ORIGIN Systems
  • Fireman of the Year 1994, ORIGIN Systems

Trade Shows and Affiliations 

  • International Game Developer’s Association
  • Ridgetop Research
  • Guidepoint Global
  • Society of Industry Leaders
  • Academy of Interactive Arts and Sciences: Founding member, serving on panels for game design and online games for the annual AIAS awards since its founding
  • Game Developers Conference: Given presentations on project management at 5 conferences.
  • Game Developers Conference Europe: Featured speaker on project management
  • Electronic Entertainment Exposition: Served on panels about online games at 4 expos
  • Digital Hollywood: Served on panel about online games
  • Consumer Electronics Show: Served on panel about online gaming
  • Austin Game Developers Conference (now GDC Online): Featured speaker on project management
  • South by Southwest Interactive: Served on panels about online gaming at two conferences
  • Games Conference (Leipzig): Featured speaker on project management
  • Produced By Conference: Served on panel about movies and videogame production
  • Captivate Conference
  • NAAEE
  • Association of Professional Futurists
  • Producers Guild

Favorite Games

  • Diablo 2
  • Rock Band 1 & 2
  • Grand Theft Auto 3: Vice City
  • Starcraft 1 & 2
  • Ultima IV: Quest of the Avatar
  • World of Warcraft
  • Fallout 1, 3, and New Vegas
  • Civilization Revolutions
  • FTL
  • Borderlands 1 & 2
  • Hearthstone
 pixar